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There are many aspects to computers performance. Computers are like cars - complex systems with many components. Having more of one thing, without the balance of the other sub-systems, doesn't mean the whole will be much faster. (For cars this means having a bigger motor doesn't mean that much if the transmission can't handle the power, and the suspension can't corner well, and the wheels can't keep you firmly connected to the road). Computers are the same. Hot doggers like to measure each aspect of their computer with numbers - and then pretend that a bigger number means the computer goes faster - in reality in may not make much if any difference at all (unless the whole system can handle it). PC's (meaning Intel-clones) biggest problems are that they are usually dramatically unbalanced systems. They systems performance is actually the sum of its flaws. The following areas must all be factored in to get the users real world performance -
See each of those links for more information. If you really need to know which machine will be faster for a particular application - then you must benchmark (compare both systems against a benchmark - usually a stopwatch). Those will be your real world results. I have done this alot, and that is why I know that most often the Mac just blows the PC away (with a few exceptions). So there are many areas of performance, and in almost all of these areas there are many little gotcha's in system performance behavior - and there are many trade-offs in sytem designs. To understand performance one must understand what each of these sub-areas of performance are and how they work. In most cases - I usually like the Macs choice of tradeoffs, and the Macs usually out-perform the PC's overall.
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