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Windows are such an important element of the Human Interface that Microsoft named their whole Operating System (shell) after them -- forever confusing the terminology and users, all in a blatant attempt to take credit for the concepts developed decades before them. Microsoft got their windows working only 10 years after the rest of the industry had already adopted them. But you have to admire the chutzpah; come late to the game, implement poorly, and take credit for everyone else's work. But this article isn't about bashing Microsoft (as deserving as they may be), this article is the outline for looking into the similarities and differences in window behaviors between platforms, and what is good and bad about each. Sadly, so much is bad (interface wise), about Microsoft's implementation of windows, that it seems to be about Windows-bashing anyway. Overlapping windows are certainly not that new. I believe the first concepts started in the early 70's. I remember Commodore Pet's, Apple]['s and TRS-80's having an occasional program that would have these funky text window areas. But Apple is the first company to adopt overlapping graphic windows for a mainstream computer, with their Lisa -- and a year or so later with the introduction of the Mac. There are preferences as to which is better or not, but in UI there is also measurably better and worse. The way this is measured is with both logic (deductive reasoning), and watching user behaviors (user studies). Logically, it is a matter of defining the rules, and seeing how consistent and simple things are, how well something matches a real world metaphor, and how easy the concepts are to explain. For user studies, it is just a matter of watching new users (and power users) to see if they "get it", and can work quickly. So there is art and science. If you don't think UI is real as an area of study, remember that there are degrees offered in Cognitive Science and Human Factors -- the fancier terms for those that understand User Interface (a lot broader than just software). User Interface issues are not just "opinions", it is an actual science (area of study) based on many things including psychology and the study of human behavior and reasoning. My observations are based on logic (reasoning), on user studies (I've either run, observed or read about), and on educated opinion. If think of an issue that I may have forgot, then email them to me for consideration. I will listen. If you are mad because you don't like my conclusions, then think about it a while, and watch some users to see if I'm right, before emailing. How Windows work is to get all the low-down on window terminology, and the basic concepts of windows. More than just the basics, I will breakdown individual behaviors with windows and explain why some behaviors are better or worse than others. Closing Windows a detailed breakdown of which machine (Mac or MS-Windows) has the better interface, and exactly why. ConclusionThere is an interesting way to prove which is better:
If you do these studies the conclusions come back pretty fast and definitive. Microsoft Windows sucks. Many users are used to their pain, and are comfortable with the amount of abuse they are given, so they don't even notice it. But interface wise it may still be a lousy approach to the problem. MacOS, BeOS, and NeXT all have issues and little flaws -- but they are an order of magnitude better than Windows. The only opinion that really matters is yours. Look at your system again, with a more informed (educated) position, and watch and learn. Decide if you are happy with the behaviors that you are using. If you are not, be objective enough to admit where.
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